/*
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 */

package wargame.entity;

import module.Utility_Function;

/**
 *
 * @author Clarence
 */
public class Bid {
    private int bid_id;
    private int player_id;
    private int project_id;
    private int amount;
    private String amount_string;

    public String getAmount_string() {
        return Utility_Function.formatCurrency(amount);
    }

    public void setAmount_string(String amount_string) {
        this.amount_string = amount_string;
    }

    public int getBid_id() {
        return bid_id;
    }

    public void setBid_id(int bid_id) {
        this.bid_id = bid_id;
    }

    public int getPlayer_id() {
        return player_id;
    }

    public void setPlayer_id(int player_id) {
        this.player_id = player_id;
    }

    public int getProject_id() {
        return project_id;
    }

    public void setProject_id(int project_id) {
        this.project_id = project_id;
    }

    public int getAmount() {
        return amount;
    }

    public void setAmount(int amount) {
        this.amount = amount;
    }
}
